Résumé

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References are available upon request.

Profile

Generalist game programmer with over a decade of experience. Over the course of my career, I have shipped over a dozen titles across console, PC, web, and mobile platforms.

Employment History

Spry Fox, a Netflix Games Studio, Remote (November 2019 to Present)
Senior Advanced Game Engineer

Shipped Cozy Grove, a life sim in Unity. Nominated for D.I.C.E. Family Game of the Year 2022. Working on a Cozy MMO in Unreal Engine 5, announced in pre-alpha as “Codename Project Friendship”.

Ubisoft San Francisco, San Francisco, California (January 2018 to October 2019)
Senior Software Engineer I

I worked on 2 unannounced projects and XDefiant as a Generalist/Gameplay Programmer in proprietary C++ engines.

Anki Inc, San Francisco, California (November 2015 to December 2017)
Software Engineer

I worked on the robot pet, Cozmo, which combines robotics, gaming, and toys. When shipped it sold out its initial run on Amazon and was the #1 bestselling smart toy, winning several consumer awards.

Hackbright Academy, San Francisco, California (January 2017 to April 2017)
Lab Instructor, Intro to Programming (part-time)

I lectured, advised, and assisted students in the 12-week Python programming class.

Insomniac Games, Burbank, California (May 2011 to October 2015)
Gameplay Programmer

Came onboard during the final year of development and shipped Resistance 3 and 2 DLC packs. I went on to help ship Insomniac’s first cross-platform title, Fuse. I then shipped Sunset Overdrive an exclusive for Xbox One title and RATCHET & CLANK PS4.

Six Degrees Games, Marina Del Rey, California (July 2010 to May 2011)
Flash/Flex Developer

I developed standalone and in-world experiences as part of the MMO/virtual world Action AllStars. At this startup, I worked on a variety of elements including network code, standalone flash games, and optimizations.

Big Fish Games, Seattle, Washington (May 2007 to July 2010)
Game Developer

I developed social online casual games with a team of artists, designers, and testers per project as well as programmed any needed tools that were required.

Education

DigiPen Institute of Technology, Redmond, Washington (2003 - 2007)
Bachelor of Science, Real Time Interactive Simulation (Computer Science)
Minor, Mathematics

Technical Experience

C++, C#, ActionScript 2.0/3.0 and MXML (FLASH), Java, Objective-C, Python, Lua, JavaScript, Scaleform, Unreal Engine, Blueprints visual scripting, Unity, Source SDK, SVN, Perforce, Git, JIRA, DevTrack, Fogbugz, Favro, ElectroServer, SmartFox

Shipped Titles

Independent Projects

Speaker