Game Jam/Experiments (2013 - Present)
NOTE: If you are looking for my latest side project work, it is on my itch.io profile.
I try to do at least 2 - 3 jams a year, most of the time learning a new engine, language, or concept along the way.
I’ve written several experimental games on my own or for various jams/hackathons that are available on my itch.io or older ones are archived on Kongregate. They’re fun little experiments, check them out.
Some of my favorites are Cat-amorphasis, Passive Aggressive Roommate Simulator, and CroQué?!.
Several of my Ludum Dare / LDJam, the largest online game jam with well over 2000 participants, ranked in the top 25 overall for the “humor” category.
The Valkyrie Jam project, CroQué?!, was shown at EGX 2023 Leftfield Collection
Open Source Work
A few scripts for common problems that annoy me are on my GitHub. Various things like Discord role management, analytics exporting from itch and old ActionScript helpers, as well as larger forks.
Sudd City Adventures (2020) (Unity)
Sudd City Adventures is a completed indie project made by myself and two friends on Steam.
It is a short, comedy narrative game. A simple point-and-click/visual novel hybrid is the easiest way to describe the gameplay. From a narrative perspective, it is a lighthearted take on the off-duty life of superheroes. Although it had a small scope, the game has received several positive reviews and was featured in the festival MagWest 2020 Indie Arcade.
In addition to my usual programming and scripting duties, I was able to entirely wear the hat of producer and release manager, as well as contribute considerably to design, bizdev and writing.
Super Squirrel 2 (2007) (C++) (Senior Student Project)
Super Squirrel 2 is a 3D platformer and was my senior project as a student at DigiPen. It has been reviewed on independent gaming sites.
Game modes include co-op, traditional multiplayer modes (TDM and CTF), and single-player campaign. I was responsible for the physics engine, object manager, event system, and some of the AI.
The game was made in C++ using OpenGL. You can download the full installer to play the game.
Teammates on this project included Dustin Fischer (Graphics, Sound, and Art), and Ian Callanan (Networking and UI).
Super Squirrel (2005) (C++) (Senior Student Project)
Super Squirrel is a 2D side-scrolling platformer and my sophomore project at DigiPen. The game was selected by the school to be submitted to the 9th annual Independent Games Festival Student Showcase. The game featured classic action similar to “Megaman” except the player is equipped with both a gun and a sword. Both these weapons are upgraded as the player continues through the 5 levels of the game.
Also on this project were Dustin Fischer (Graphics, Sound, and Art), Ian Callanan (AI), Mike Callihan (Physics), and Billy Clemo (Tools).
The installer can be downloaded here.